The Race for Victory is brought you by the NORTH AMERICAN SIMULATION SERIES - Check us out at www.nasscar.com

2008 Current Amount
$1475.00
Goal $1500

2006 & 2007 Net Total
$3125.00


AMSOIL

RLMTV
Jayski Silly Season Site
ButtKicker Speakers
Click the PayPal link and make a donation.


RFV TeamSpeak
Event Rules

Preparing To Race
Please be prepared to race at the advertised times. This means ensuring that your system and components are race ready. The race administrators will not hold up the entire group for an unprepared racer. Drivers, if unable to participate after qualifying for the event, are not allowed to have a substitute driver take their place. They will forfeit their position to another competitor.

Truck Files / Truck Numbers
Each Driver must supply a truck file in order to participate. The truck files will be available for download prior to the first practice of the weekend. Driver Numbers will be provided on a first come, first served basis and each driver must participate with the number they registered with. Please be sure to check that your truck information in the game matches the name of the file submitted for the race.

Real Driver Name REQUIRED for the Event
Drivers are required to race with an online ID that uses a real name format.

RFV will be using the "real name" ID to simplify race administration, to enhance and improve race stats, results, and scoring and also most importantly for the race broadcast.

The ID should be "RealLifeFirstName ReallifeLastName".
Example of appropriate ID's: "Scott Herbert", "Bobby Smith", "Jim Wilson".
Examples of ID's that are not acceptable: "Rocketman", "Bob_N", "M Roberts".

If you currently use an ID that does not conform to the specs above, please create change your name in the game so it displays properly.

Below is the procedure to follow to specify your name properly.

1. Start NASCAR Racing 2003
2. Select Player Info from the main screen
3. Change the name of the player to your entire real name in the Last Name slot - it will show up in the game as J Wilson instead of Jim Wilson if you enter it in the conventional way.
4. Save the changes.
5. Login with the new ID to confirm that it works

Chat
- There will be NO chat during any of the qualifying sessions. - During any race session the only chat that will be allowed will be the following auto chats: . entering pits . exiting pits . pass high . pass low . leader coming . damaged and off pace . work together Variations of the above chats will be allowed. However, there is to be no flaming auto chats or chats that demand drivers to move. During the Main Event, please limit the sorry and/or thank you chats. These tend to be distracting with a lot of drivers on the track and cause drivers to look away from the racing line. - Drivers will be given several channels on NASS's TeamSpeak to spread themselves out to. Any chat between drivers that needs to be done should be done on TeamSpeak only. - Drivers pitting under green should announce their intention and give enough time for the driver(s) behind them to react.

NO ABUSIVE CHATTER SHALL BE TOLERATED. Should you get spun, or hit, or just don't like the way someone drives, DO NOT AIR IT DURING THE RACE OR IN POST RACE CHAT . First off, this race is for charity and this type of behavior is not welcome nor in character for the event. If something serious is to take place, notify the race administrator and they will deal with the issue.

Using Your Mirrors
Your mirrors will tell you all you need to know about your surroundings. We suggest you keep the rollbars turned off by pressing the N key. This appears to have no effect on frame rate, but can dramatically improve your ability to tell when a truck has pulled alongside you. You must pay close attention to the mirror and heed the low line when a driver pulls alongside you.

F2 Function Key
Your F2 key toggled shows you your relative position to other drivers on the track. If the other driver shows up RED, he is lapping you. If the other driver shows up GREEN, you are lapping him. If the other driver shows up WHITE, you are on the same lap. And you will show up yellow on your screen. We feel that this is the most important of the radio buttons because you can check your distance, and relative positioning on the track.

Pace Speed & Pace Lap
- The Pace speed for the California Night Speedway is 65 MPH. You are expected to run this speed. When the Pace speed is 65 MPH, we expect you to run 65 MPH, not 55 MPH, and not 90 MPH. Failure to hold a steady pace speed will cause a ripple effect through the field. - Do not allow a gap of more than 2-3 car lengths to open up between you and the next car under yellow. - There will be no tire warming allowed. - The leader is not to exceed the pace speed until the green is displayed. Doing so will is considered jumping the start, and penalties could be issued. - Please be very careful when the field is picking up the pace car after a caution. Watch the distance between the cars behind you and in front of you especially when the pack is joining up after a caution.
Administrators reserve the right to penalize any drivers for incidents under yellow or pace laps.

Starts and Restarts
There will be no passing allowed until the exit of turn two on starts and restarts. The exit of turn two is defined as the end of the last billboard outside the track. To be more specific you should not pull out and conduct a pass until you get to that point on the track. If you are in a different lane, do not draw alongside until you reach the billboard point stipulated.

Some Stipulations about the start/restart rules:
- You may execute a pass on a lapped truck on restarts. Use your F2 toggled to see whether the driver(s) in front of you are lapped or not.
- You may pass after the green flag with 10 or less laps to go. Do not jump any restarts.
- Drivers are expected to maintain pace speed until the green flag is waived. Drivers more then 5 MPH over the 65 MPH pace speed are in jeopordy for a jumping the restart penalty. We will look frame by frame at the restart to determine your pace speed. Read the caution lap section of these rules for some additional comments on this topic.
- Drivers who have been determined to have jumped a start will be penalized one lap in the final standings.

Double File Restarts
This is VERY important....if you are a lap or more down coming to a restart, you must follow this procedure to get into the lower lane of traffic. As the leader comes by the s/f line getting the 1 to go signal, you will hear your spotter say "you're not on the lead lap ... stay on the inside lane". You MUST NOT pass anyone before YOU cross the s/f line. After that point, you can take your spot on the bottom of the track and move ahead to the front of the field. If you pass cars prior to crossing the s/f line, even though you've heard your spotter say to move to the lower lane, you will get a black flag.
Double file restarts, while adding a degree of realism to the game, can also cause serious problems for us on the track. This is the time of the race where your best judgment must come into play. For instance, if we are nearing the end of the race, and it's clear that you're not going to get your lap back, please heed the racing line to the lead lap cars. By the same token, if you are multiple laps down and don't stand a chance to get back to the lead lap or you are off the pace, show some courtesy and pit just prior to the green and restart at the back of the pack. The last thing you should do as a lapped car is play a major part in who wins the race in the latter stages. By the same token, in the same situation, other lapped cars behind you should not take advantage of you until you can safely race for position.

Lucky Dog
We will use the Lucky Dog rule in all RFV races.

When a caution comes out, the first car one lap down will get a lap back after they follow the procedures listed later in this section. When the yellow comes out the field is frozen and there will be no racing back to the flag. If you are behind the incident you will slow and proceed past in a safe manner. You can pass any driver that is stopped on or off the track if you can proceed without contact. IF the driver is slowed but back up to speed you will allow them the opportunity to blend in and proceed back to the start-finish line. Drivers involved in the incident should not attempt to pass any driver, including those involved in the incident, when proceeding back to the start finish line. It is ok to pass a car that is MUCH slower then you - for example, a car with severe damage or smoking. One last note is that the leader is not to purposefully attempt a pass to put a car a lap down after the yellow comes out.

When the yellow waves, the field will take the caution. The first driver one lap down will send a chat message claiming the Lucky Dog status. We suggest a simple "LD" chat. The race administrator will acknowledge the LD Status. The LD driver will pit with the lap down cars. Upon pitting the driver will speed on pit road (in a safe manner) to draw an End Of Longest Line (EOLL) penalty. Upon returning to competition, the LD candidate will line up at the end of the longest line. When green flag racing resumes the race administrator will give one lap back.

Some Stipulations about the LD rule:
- Drivers that are involved in or cause the caution are not eligible to be a Lucky Dog. When this occurs, there will be no Lucky Dog.
- No Lucky Dog will be issued in the final ten laps of the race.
- If the procedure is not followed, the race administrator will not give the lap back.

Driving Line
If a truck shows up in your left side mirror, that driver is somewhere alongside you. You MUST at that point allow the truck the lower line entering the turn. Since it's extremely hard to judge just how far alongside another truck may be, we do not use any scenario that "the other trucks front bumper must be at least to the driver's door". Plain and simple....if the truck gets alongside, you give them the line.
BLOCKING will cause accidents! At most oval tracks, the "racing line" is considered to be out by the wall down the straights. Consistently running a lower line down the straights in an attempt to keep a faster truck from passing is considered blocking. While we will tolerate a certain amount of blocking in the last few laps of a race to protect your position, repeated and blatant blocking under normal racing conditions is not allowed, and will be penalized by the race administrator.

The Pits
- Check your pit stall location during the final warm-up session.

PIT ENTRY:

- Use your autochat to let everyone know your intentions of entering the pits.
- Exit the race track and move to the apron to signify your pit entry. Enter pit road in the outer most lane.
- Fake pit stops are not allowed! If you move from the racing surface onto the apron, you are required to enter pit lane.
- There is no passing on entry to the pits. Like NASCAR, drivers are expected to get in line and proceed safely to the pit box.

PIT ROAD DRIVING:
- Always use the outer most lane when entering pits until you near your pit stall, and when exiting your pit stall, move to the outer most lane as quickly & safely as possible. This will leave the inner most lane for those exiting their pit stalls, and help avoid any pit road incidents.
- As you near your pit stall, make the move to enter from the inner most lane only several stalls ahead of yours. If someone is already pitting be careful, they may be ready to exit as you make your move to enter your stall. Leave them the inner most lane to exit their stall, then enter your stall.
- It is your responsibility to not run over others when entering pits, or your stall.

EXITING PITS:
- When your crew has finished working on your truck, exit your pit stall in the inner most lane.
- As soon as you can move to the outer most lane, do so.
- Use your autochat to inform others that you are exiting pits and entering the racing surface. Wait until you are almost at the exit to pit road before sending your message. As you exit, you must remain on the apron until your game spotter tells you you can safely merge. Use your F2 toggled to help you when getting back into traffic.

Caution Laps
Caution laps use the same speed as the pace lap - 65 MPH. When you take the yellow begin to slow down, but don't stop especially those of you in the front of the pack. The pace car is usually half way down the backstretch, so you have plenty of time, and room to slow on the backstretch. Those of you running near the rear of the pack, be very aware that some drivers may be going very slow just past the S/F line. IN THIS CASE SHOULD YOU RECEIVE A STAY BEHIND CAR #??, DO NOT STOP FOR THAT DRIVER, LET THEM CATCH BACK UP TO YOU. Too many incidents occur when someone stops while waiting for someone to catch up with them. Drivers behind this all begin to apply their brakes and a chain reaction occurs. TO ALL, be very careful, and alert on the caution laps.

Stipulations for driving under caution:
- Drivers should refrain from running directly behaind the truck in front of them. Staggering is strongly recommended while running caution laps. This will keep you from ramming the driver in front of you if they slows for some reason.
- Keep the formation tight during caution. Do not lag back and leave big gaps. This creates unecessary risk during cautions. It would be terrible if someone was taken out in a caution crash situation.
- We recommend that you stay staggered on the track until the backstretch on the one to go lap. Tighten up the field to .3 seconds and maintain 65MPH until the green flag is dropped. Do not speed up to close the gap in front of you, maintain your pace.
- Use the tow truck if your truck is very badly damaged!
- Be sure you do not stop and wait for trucks entering the pits. If you decide to stay on the track, and the driver in front of you heads for the pits, do not slow and wait for them to enter the pit lane. Proceed ahead, and you will not get a black flag for it.

Penaltys During Race
Before we tell you about our policy for dealing with this, we caution you - read this whole section. It is your responsibility to understand this procedure.

Bogus black flags are unfortunately part of the game. Our belief is that a bogus black flag should not take someone out of contention. If you receive a bogus black flag, you can ask the administrator to clear it. The administrator will review the information they know about the penalty and render a decision. Sometimes they will refuse the request. Right or wrong, the decision is final and not up for discussion. There will be other times where circumstances will not provide the opportunity to clear the penalty. If in doubt, pit. Do not drive until you're disqualified.

Important stipulations about clearing penalties:
- It is the drivers responsibility to understand the game's rules and what constitutes a legitimate vs. bogus black flag. The admin will not help you make this decision, it is your call.
- If a penalty is cleared and upon review it is found that the penalty was legitimately issued, the driver will lose on lap in the final standings.
- This is a courtesy practice - there is NO obligation for the race administrator to administer the command. Often times it happens with no question. Still for those times where it's not possible, that's the way it goes.

Problems / Race Restarts
While NASS uses a high quality servers from RacingServers.com server the Internet can be a fickle things and problems sometimes occur. NASS cannot be responsible for individual drivers connections. With large fields and a diverse set of drivers, connection qualities will vary. We urge you to use caution around those that appear to be warping. If there is a problem in the heat race, you will get another chance in the Last Chance race. If problems occur in the main event, we'll have another one next year. Keep perspective that the primary purpose of the event is to raise funds for VJGC.
Race Restarts - If the race administrators feel a sufficient number of drivers are lost due to problems and those drivers are unable to return to the race, a restart may be issued. The number of lost drivers required to issue a restart will be left at the discretion of the administrators. If the main event is past 50% the race administrators will attempt to determine a running order and if successful, can call the race official. The administrators also reserve the right to re-run the event. If this occurs, drivers will be notified of the re-scheduled date for the race.

Administrative Rulings
Drivers who wish to submit an incident for review must do so within 24 hours of the incident via e-mail to the administrator.

Procedure:
- Submit an e-mail review with the details of the activity to be reviewed.
- Attach a copy of the replay if relevant and any other items that may factor in the review.
- Administrators will acknowledge the review.
- If additional information is required, drivers involved will be asked to cooperate.
- A ruling will be rendered and appropriate actions will be taken if warranted.
- The ruling decision will be shared with the submitting driver and any others that are relevant to the review.

NASS reserves the right to make the final decision on any review.

Cheating
Any driver found cheating will permanently be banned from all NASS events. Just don't do it.

 

All pages copyright © Kevin Inglin 2005, All rights reserved. Reproduction in whole or in part without written permission is prohibited. N.A.S.S. Race For Victory© is NOT affiliated with PAPYRUS DESIGN GROUP, SIERRA, HAVAS INTERACTIVE, or any of the companies mentioned and/or listed at this site.
NASCAR® is a registered trademark of National Association for Stock Car Auto Racing, Inc. The operator of this web site is not affiliated with, endorsed by, or sponsored by NASCAR®. The official NASCAR® web site is NASCAR ONLINE.

Contact Us